![]() There are pre-built binaries available for linux, macOS, and Windows that can be found here. Source code for everything will always be available.Ensure that libraries and tools are well-defined and well-documented.Use modern languages (such as Go and Rust) with features that will help ensure longevity of the software being developed.Create software that is cross-platform and easy to build.With this said, some of the major goals of this project: While the Net Yaroze might not be the ideal PS1 development environment, I'm compelled to work on this because I do not want the ability to use the Net Yaroze to be lost to time. After some initial successes with mipself-ecoff-toolchain with creating a working compiler toolchain, I started looking for other opportunities to make Net Yaroze development better for myself and others. When getting started with a Net Yaroze DTL-H3001, I found that the development environment on modern computers and popular development platforms (linux), were incredibly lacking. ![]() While not a complete SDK, and no specific goal to create one, psxsdk will include any software I create while working on Net Yaroze and standard Playstation development. Psxsdk was initially creating software to use the Net Yaroze on linux, but the scope has grown to include any PS1 development software that comes out of getting the Net Yaroze development environment working on modern computers. Psxsdk is a collection of tools and libraries for Playstation 1 development.
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